week me have a meeting with Nick about the Augmented Reality idea as an end product. We have discuss a few ways and some detail for the idea such as using the existing code by substitute our model with the existing model and changing the marker and tweak the code by using AR tool Kit and Virtual as the software. Nick also demonstrate a few ways we can achieve our goal.
This idea is very interesting Nick also tell us that Virtual not only can do the Augmented Reality it also able to do the game idea as well. He also show us what he have done in previous as an example. We have discussion after the meeting and come out with that we should continuing doing what we are going to do previously because this doesn't affect what we are doing now and also research into virtual and start building the 3D assets.
I was assign to make a 3D pillar (square, round) using the picture from Rob research at leeds as a reference.
This is the pillar build by me and this is build using the reference from the picture taken by Rob two weeks ago.
This pillar have the detail of the real world pillar.
AR toolkit
AR toolkit is a software library for building Augmented Reality Application. AR toolKit uses computer vision algorithms to know where the user is looking in the real world and draw the virtual imagery. AR toolkit video tracking libraries calculate the real Camera position and orientation relative to physical markers in real time.
Features of AR toolkit :
- Tracking code that uses Simple black squares.
- Single camera position/orientation tracking.
- easy camera calibration code.
- The ability to use any square marker patterns.
- fast enough for real time Augmented Reality applications.
- SGI IRIX, Linux, Mac OS and Windows OS distributions.
- Provided with complete source code.
This is the the PDF file of AR toolkit
Here is the link for some publication of AR toolkit
This week we have a second meeting with Nick during the Collaborative practice session. We have discuss both the Tumbling Tower idea and also the Augmented Reality idea. We show him what we have build and he suggest that the model should be cut up into smaller pieces. In real life all this part is also in pieces and put them together when building the building. This the explanation for it but for reason to cut up in to pieces is that in Tumbling Tower Activity the pieces would fall a little more naturally and from the Augmented Reality side, each market represents the one part of the pillar for example then the user will stack up the block and have a whole pillar display on the screen.
Our group have a discussion of what each of us will do after the meeting with Nick. Our group have discuss that we will split our model in to pieces and update the latest version of building online and update the group mates.
After the meeting i have split up my 3D model into parts and i have also done an animation. This animation is to show the client an example of why the model is split into pieces.

This is the split up of the pillar .
This is an animation about how a pillar will be falling.
After upload the file to Mediafire ( an open source online storage) . Then Rob start to build a building construction in order to give the client an idea of our progress and avoid any confusion. At first we plan each of us in the build build one building but Rob suggest that we all should contribute to a making the same building. As this module is to collaborating with the group. After Rob have finish part of the building it is passed to me and I go on building the building when I have done my part I passed it to Chris to finish up the building and do the UV Map Texture.
This building Rob has done
I have added an extra level and also pillar.
Chis have add the roof and tower. He also done the texturing.